A Dream That Will End Sometimes

... and it finally comes to an end.

Deepeyes Server is officially announced to be closed, a tragedy, but it is the truth.

We shall always remember, that is, the memories before the truth...

-noтнιnтodo -ғғ lυnaтιc-

Maybe a remake

Folks, first post here. Heh. 

Okay. I'm planning to remake awp_pnz. Reason why is because players complained that the space between the slope is technically useless, which makes me a bit disappointing, and thus requested Deepeyes to remove the map from his server (thus it went missing few months ago). I may not be participating in ze_coldhill due to some virus fucked up my save file and postponing the whole project. Apologies to my two buddies there.

Hack is going to have another project after coldhill, which I will participate in, and I promise I won't download random keygens anymore.

A little update from Deepeyes' Server here:-

Now that Deepeyes suddenly urge to change his server to accept Steam players only, and that's not because some massive amount of hackers invading it, but the service provider of Dustfever and Deepeyes has to obey the law.

"it happened in indonesia first before malaysia ... alot of server provider got sued and end up on court threat ... so, I don't want E-Club chasing my butt because of that ..."

Yeah, we have to tolerate.

-noтнιnтodo -ғғ lυnaтιc-

So far..

Hey peeps, Falcon here.
Just giving a quick summary on stuff going on so far. Technically, Djhack did mention something about Nothintodo not being able to continue on with the coldhill project. Good news and bad news compiled in one. Bad news is that we have 1 less member doing this project, but the good news is that Djhack himself is taking over. So yeah (no offence Nothintodo mate).

He also mentioned earlier about zm_acrophobia and it just came to a surprise for me that I'm supposed to be the one doing the design. Well technically I'm in deep shit at the moment with fy_insomnia, there's a nasty leak where I can't fnd because the bloody "pointfile" arrow points outside of the map and goes along the sky box so technically I don't know where it's trying to lead me. So yeah, I hope zm_acrophobia doesn't suffer the same fate. Well if fy_insomnia's practically giving me insomnia over all the bullshit I keep running into in there, I hope zm_acrophobia doesn't worsens my acrophobia. (Yes fellas, I am scared of heights. I hope that's normal for a 6 footer)

Also in case you're wonder how tall is tall for zm_acrophobia, imagine scaling aim_crazyjump_3 without func_teleport entities, but good ol' staircases and ladders. (I'm not even sure whether crazy jump 3's towers are even that tall though) OK, to make things simple, start up your Valve Hammer Editor, simply construct a tower from the bottom of the y-axis all the way to the top. Yup, that's our target height.

So then through all this, we yet have planned another map which involves an underground shelter overthrown by the undead, most probably will be named zm_traumatized. I hope that doesn't give us some trauma over mapping.

Well, that's all I have to say for now, peace.

Launching zm_acrophobia & ze_coldhill

Sup homies? DJ Hack here typing stuffs. I've been in stealth for awhile completing my aim_parasite map which will be running on Havana, Chateau and Storm textures. I was freaking inspired by Falco's current map though. I'm now giving Falco in charge of the detailing phase, as he's very good on it and he showed me what he can really do in his zm_insomnia map. A pretty badass map as I can tell ya peeps.

As you heard from Falco, we decided to launch a new map called zm_acrophobia and it'll feature three outrageously high towers which will rival the current Burj Dubai. Bleh, what shit am I talking about. Anyways,  I will be taking over Coldhill as well because Jackie has his computer fucked up with some bitchy virus.

Hopefully these two will be completed before Christmas if things going as smooth as planned. I will be going now to watch Shonan Junai Gumi. Later peeps.

New map confirmed (I hope)

Whassup peeps, Falcon here and yes, I'm finally free from examinations which means more time for mapping.

Well, the bad news is that coldhill is going to be postponed again as we're having serious trouble trying to work out a nuke, not only that it is a pain to make, but it's bound to be buggy even if we succeed in making one. Still, in the end things should work out and the map will be successfully compiled and ready to run.
For now, the new estimated time of arrival should be somewhere before Christmas if things go well.
Anyways, it is confirmed that the new map inspired by glass pavilions will be named zm_acrophobia. Basically, it's a floating sky island with 3 badass tall towers, enough to give anyone a fear of heights (If in real life that is)

So, that's all from me for now, Peace.

Implementing of Chatbox and request for nuke tuts

Yo everybody, Falcon signing in. Peace to all of you out there.

Yes as you were all informed by Dj Hack that the current map is under the hands of out youngest member whilst I'm getting ready for my final term exams, he seems to be having a lot of trouble handling the nuclear missile effect you get in all Zombie Escape maps. For all those who've played those kind of maps before...scratch that, for all those who've made Zombie Escape maps before, I was hoping you could lend a hand in explaining to Jack (a.k.a nothintodo) how to create a nuke for a Zombie Escape map. Therefore I'm implementing a shout out box in hopes that some generous fella out there is ready to lend a hand.

That's all from me for now, peace.

Coldhill's Nuke Entity and Updates

Sup homies, DJ Hack here.

My part was over a long time ago, creating those routes and adding some stuffs really makes me tired (and pissed due to the fucking errors). Anyways, that's old news. The current holder of the map is now on Jackie's hands, he's making the mind-buster part of the map; covering all of the map with blockies for the trigger_hurt shits for the nuke.

He's handling it smoothly, I hope. Jackie ain't an ass, trust me, he'll complete it soon. But as usual, we DCs members always procrastinate maps with games and real life business. In Jackie's case, its TF2, Pokemon and Steam. That's usual for post-exams peeps.

For Falco, he's now really busy with his life and he's getting ready for exams. Unlike myself and Jackie who are enjoying temporary freedom rather than studying shits. Currently, I'm making some MGS map which features the "Ice Cold Killa Warehouse" where Vulcan Raven fought Snake with his badass minigun.

Also planning for a zombie map after Coldhill, it is inspired from Glass Pavilion. Lemme show it to y'all:




That's all for now, I'll post more later. Later homies.
Map in Progress: ze_coldhill [TEAM]

Yes, people are waitin' for this map. One. Year. Long.

We had finally getting started. Estimate time of arrival for this, by October the end of September the end of 2010. It's postponed due to Jackie doing works on the nuke.
----------
Some screenshots on the map:

Phase 3:

Final Phase:


P/S: We have an upcoming map, stay forward!.

-noтнιnтodo -ғғ lυnaтιc-
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A Counter-Strike level modifying team, consisting of music addicts using rhythm in their work.

The Melodic Trio - The big bosses of the site

  • DJ Hack - KraneMiX ::: Fortessimo
  • Falcon - SawOrgan Technician ::: MezzoForte
  • Nothintodo - ConstruConductor ::: Forte

The Melodical Bond - Email addresses

  • DJ Hack - ultimate_n4c@hotmail.com
  • Falcon - crusader999die@hotmail.com
  • Nothintodo - cyo1998@hotmail.com

Special thanks to

  • Deepeyes - for making all of this possible

Blueprint Storeroom - For future projects

  • Some random abandoned lab.. I think.

Unravelled Blueprints - For current running projects

  • zm_acrophobia - The Forte Trio
  • zm_insomnia - falcon
  • fy_insomnia - falcon
  • cs_manor - falcon
  • aim_parasite - djhack (stuck in a rut lol)
  • awp_pnz : retexture - nothintodo

Trash Bin - For failed and abandoned projects

  • zm_dustfever - djhack
  • zm_falcon_v2 - falcon
  • aim_vulcan - djhack
  • zm_fear - falcon
  • zm_skydiver - falcon
  • de_elite_1337 - djhack
  • zm_magnificentral - djhack
  • aim_seventeen17 - djhack

Megaphone