05 Nov 2008 -
Hey peeps, Falcon here.
Just giving a quick summary on stuff going on so far. Technically, Djhack did mention something about Nothintodo not being able to continue on with the coldhill project. Good news and bad news compiled in one. Bad news is that we have 1 less member doing this project, but the good news is that Djhack himself is taking over. So yeah (no offence Nothintodo mate).
He also mentioned earlier about zm_acrophobia and it just came to a surprise for me that I'm supposed to be the one doing the design. Well technically I'm in deep shit at the moment with fy_insomnia, there's a nasty leak where I can't fnd because the bloody "pointfile" arrow points outside of the map and goes along the sky box so technically I don't know where it's trying to lead me. So yeah, I hope zm_acrophobia doesn't suffer the same fate. Well if fy_insomnia's practically giving me insomnia over all the bullshit I keep running into in there, I hope zm_acrophobia doesn't worsens my acrophobia. (Yes fellas, I am scared of heights. I hope that's normal for a 6 footer)
Also in case you're wonder how tall is tall for zm_acrophobia, imagine scaling aim_crazyjump_3 without func_teleport entities, but good ol' staircases and ladders. (I'm not even sure whether crazy jump 3's towers are even that tall though) OK, to make things simple, start up your Valve Hammer Editor, simply construct a tower from the bottom of the y-axis all the way to the top. Yup, that's our target height.
So then through all this, we yet have planned another map which involves an underground shelter overthrown by the undead, most probably will be named zm_traumatized. I hope that doesn't give us some trauma over mapping.
Well, that's all I have to say for now, peace.
Just giving a quick summary on stuff going on so far. Technically, Djhack did mention something about Nothintodo not being able to continue on with the coldhill project. Good news and bad news compiled in one. Bad news is that we have 1 less member doing this project, but the good news is that Djhack himself is taking over. So yeah (no offence Nothintodo mate).
He also mentioned earlier about zm_acrophobia and it just came to a surprise for me that I'm supposed to be the one doing the design. Well technically I'm in deep shit at the moment with fy_insomnia, there's a nasty leak where I can't fnd because the bloody "pointfile" arrow points outside of the map and goes along the sky box so technically I don't know where it's trying to lead me. So yeah, I hope zm_acrophobia doesn't suffer the same fate. Well if fy_insomnia's practically giving me insomnia over all the bullshit I keep running into in there, I hope zm_acrophobia doesn't worsens my acrophobia. (Yes fellas, I am scared of heights. I hope that's normal for a 6 footer)
Also in case you're wonder how tall is tall for zm_acrophobia, imagine scaling aim_crazyjump_3 without func_teleport entities, but good ol' staircases and ladders. (I'm not even sure whether crazy jump 3's towers are even that tall though) OK, to make things simple, start up your Valve Hammer Editor, simply construct a tower from the bottom of the y-axis all the way to the top. Yup, that's our target height.
So then through all this, we yet have planned another map which involves an underground shelter overthrown by the undead, most probably will be named zm_traumatized. I hope that doesn't give us some trauma over mapping.
Well, that's all I have to say for now, peace.
