So far..

Hey peeps, Falcon here.
Just giving a quick summary on stuff going on so far. Technically, Djhack did mention something about Nothintodo not being able to continue on with the coldhill project. Good news and bad news compiled in one. Bad news is that we have 1 less member doing this project, but the good news is that Djhack himself is taking over. So yeah (no offence Nothintodo mate).

He also mentioned earlier about zm_acrophobia and it just came to a surprise for me that I'm supposed to be the one doing the design. Well technically I'm in deep shit at the moment with fy_insomnia, there's a nasty leak where I can't fnd because the bloody "pointfile" arrow points outside of the map and goes along the sky box so technically I don't know where it's trying to lead me. So yeah, I hope zm_acrophobia doesn't suffer the same fate. Well if fy_insomnia's practically giving me insomnia over all the bullshit I keep running into in there, I hope zm_acrophobia doesn't worsens my acrophobia. (Yes fellas, I am scared of heights. I hope that's normal for a 6 footer)

Also in case you're wonder how tall is tall for zm_acrophobia, imagine scaling aim_crazyjump_3 without func_teleport entities, but good ol' staircases and ladders. (I'm not even sure whether crazy jump 3's towers are even that tall though) OK, to make things simple, start up your Valve Hammer Editor, simply construct a tower from the bottom of the y-axis all the way to the top. Yup, that's our target height.

So then through all this, we yet have planned another map which involves an underground shelter overthrown by the undead, most probably will be named zm_traumatized. I hope that doesn't give us some trauma over mapping.

Well, that's all I have to say for now, peace.

Launching zm_acrophobia & ze_coldhill

Sup homies? DJ Hack here typing stuffs. I've been in stealth for awhile completing my aim_parasite map which will be running on Havana, Chateau and Storm textures. I was freaking inspired by Falco's current map though. I'm now giving Falco in charge of the detailing phase, as he's very good on it and he showed me what he can really do in his zm_insomnia map. A pretty badass map as I can tell ya peeps.

As you heard from Falco, we decided to launch a new map called zm_acrophobia and it'll feature three outrageously high towers which will rival the current Burj Dubai. Bleh, what shit am I talking about. Anyways,  I will be taking over Coldhill as well because Jackie has his computer fucked up with some bitchy virus.

Hopefully these two will be completed before Christmas if things going as smooth as planned. I will be going now to watch Shonan Junai Gumi. Later peeps.

New map confirmed (I hope)

Whassup peeps, Falcon here and yes, I'm finally free from examinations which means more time for mapping.

Well, the bad news is that coldhill is going to be postponed again as we're having serious trouble trying to work out a nuke, not only that it is a pain to make, but it's bound to be buggy even if we succeed in making one. Still, in the end things should work out and the map will be successfully compiled and ready to run.
For now, the new estimated time of arrival should be somewhere before Christmas if things go well.
Anyways, it is confirmed that the new map inspired by glass pavilions will be named zm_acrophobia. Basically, it's a floating sky island with 3 badass tall towers, enough to give anyone a fear of heights (If in real life that is)

So, that's all from me for now, Peace.
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A Counter-Strike level modifying team, consisting of music addicts using rhythm in their work.

The Melodic Trio - The big bosses of the site

  • DJ Hack - KraneMiX ::: Fortessimo
  • Falcon - SawOrgan Technician ::: MezzoForte
  • Nothintodo - ConstruConductor ::: Forte

The Melodical Bond - Email addresses

  • DJ Hack - ultimate_n4c@hotmail.com
  • Falcon - crusader999die@hotmail.com
  • Nothintodo - cyo1998@hotmail.com

Special thanks to

  • Deepeyes - for making all of this possible

Blueprint Storeroom - For future projects

  • Some random abandoned lab.. I think.

Unravelled Blueprints - For current running projects

  • zm_acrophobia - The Forte Trio
  • zm_insomnia - falcon
  • fy_insomnia - falcon
  • cs_manor - falcon
  • aim_parasite - djhack (stuck in a rut lol)
  • awp_pnz : retexture - nothintodo

Trash Bin - For failed and abandoned projects

  • zm_dustfever - djhack
  • zm_falcon_v2 - falcon
  • aim_vulcan - djhack
  • zm_fear - falcon
  • zm_skydiver - falcon
  • de_elite_1337 - djhack
  • zm_magnificentral - djhack
  • aim_seventeen17 - djhack

Megaphone